Eye Of The Beholder II v1.05 AGA (beta) on 22.12.2006 
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 Author:
	- CFou! (cfou@whdload.de)

 Needed:
	- workbench 3.0+
	- AGA machine + fast emeory
	- lowlevel.library
	- westwoodtool.library v1.0 or later

 Features:
	- EyeOfTheBeholder 2 AGA engine 
	  (using PC VGA files for GFX and AMIGA for sounds/musics)
	- Multi-language translations 
	- Automap support pressing 'TAB' key in game
	- Automap status loaded/saved with game

 Status:
	- Giftware so all contributions are welcome to push me for futur works
 	(DUNE2 AGA version are planed and perhaps Lands Of Lore)

 History:
 V1.01 (15.09.06): First full aga version
	- Full AGA support using VGA PC file
 	- Memory allocation bugs fixed 

 V1.02 (22.09.06)
	- Fade screen fixed 
	- Morphing VGA pictures created and inserted for intro (more pretty!!) 
	  (Westwood1.CPS/Westwood2.CPS/Westwood3.CPS/Westwood4.CPS)
	- Lightning fix (Intro)
	- Multi palette support added (End sequence)
	- Fade text code fixed (Intro & End sequence)
	- missing interupt fixed when you meet first both clerics

 V1.03	(11.10.06)
	- Manual Protection removed
	- Item/Sprite using 16 colors from 256 palettes supported
	  (new *.SPR file format created for that)
	- Detect Magic Items drawed and supported
	- Multi monster palettes supported 
	  (To have different colors for same monster type like on PC VGA)
	- First Cleric woman armor colors fixed (bug was on VGA version)
	- Last intro fade added
	- Teleport animation fixed (double buffer screens used)
	- Sounds fixed in game (using VGA 'INF' files) 

 V1.04	(20.11.06)
	- First multilanguage release (German/English)
	- 2 bugs fixed	(thans to Hexae for 'Hold Person' bug report)
	- White fade for Kelben's teleport added (End of intro)
	- Mystic Defense box color fixed

 V1.05	(22.12.06)
	- Nadia's armor color bug fixed (bug was appeared in V1.04)
	- Display text Color in game window fixed (bug was appeared in V1.04)
	- Monster palette remapping fixed (bug with Cleric2.CPS)
	- Azure levels palette fixed (Mezzanine Palette was loaded)
	- Automap included press 'TAB' key 
	- Automap cheat mode included 
	  (to see hidden button, fake wall, full map and move free on map 
	  using cursor keys)
	- Automap saved with game (file *.MSK)
	- Missing potion names fixed
	- French/Italian translations included (beta)  
	- German Level11 crash fixed (bad 'level11.ide' file)
 	- German monster sounds fixed (all 'inf' files rewritten)
 
	
 To Do
	- Finish tanslations
	- Special locations to add on automap

 Known bug:
	- automap shadow are not correctly displayed on 68060

 Credits:
	- Resource work (using Resource6)
		- CFou!	(Thanks to JOTD for _LVO offset label auto-seeker)
	- All code work
		- CFou!
	- Technical help about Westwood's format:
		- DK2
		- JackAsser
		- Xyquaatu
		- Zetr0
	- Translations works:
		- CFou!	(German conversion)
	- Others technical help about OS libary AGA function:
		- Wepl
	- Idea & motivation work
		- DLSILVER
		- Clement MARY
